MESHCORP.

MESHCORP · ASSET DIVISION

Game-ready characters,
forged to spec.

Commission production-grade 3D characters — single heroes or full rosters — with a quoted price, a tracked pipeline, and revision gates at every stage. Configure below — your estimate updates in real time.

CONFIGURE YOUR ASSET

Every toggle updates the estimate. Nothing is billed until you accept a formal quote.

01 · CONCEPT MATERIAL

Drag concept art, references, or sketches here — up to 6 images

BIPEDAL HUMANOIDS ONLY — CREATURES & NON-BIPEDS ARE ON THE ROADMAP

02 · ROSTER

Each unit is one character with its own tier and add-ons — mix freely. More than 10, or something unusual? Note it in the brief and we'll quote it custom.

03 · TIER

BASIC

One seamless mesh — attached elements like capes merge into the body — with a single 4K texture set, rigged and game-ready for UE5.

STANDARD

Customizable Colors, Props, and 8K Textures come included in the price — keep them or not. Unlocks modular construction and animations. One revision round on the generated character, one after rigging.

PREMIUM

Everything in Standard plus Hair Cards and Facial Rigging, all included in the price. Unlocks the MetaHuman pipeline and advanced modular. Two character revision rounds plus one after rigging.

04 · SPECS

Standard Unreal Engine skeleton — drop-in retargeting for UE animation. The typical hero-character budget for modern PC/console titles.

05 · ADD-ONS

TAP ⓘ FOR DETAIL

VISUAL REFERENCE PENDING

CUSTOMIZABLE COLORS

Painted RGB mask channels expose up to 4 independently tintable color zones in-engine.

BUNDLED WITH THIS TIER — REMOVING IT DOESN'T CHANGE THE PRICE

VISUAL REFERENCE PENDING

PROPS

Handheld or attached props — weapons, tools, accessories — one texture set per prop.

BUNDLED WITH THIS TIER — REMOVING IT DOESN'T CHANGE THE PRICE

VISUAL REFERENCE PENDING

8K TEXTURES

We author textures at 8K regardless — add now, or unlock them after delivery whenever you want.

BUNDLED WITH THIS TIER — REMOVING IT DOESN'T CHANGE THE PRICE

VISUAL REFERENCE PENDING

MODULAR

Outfit or armor split into 1–3 swappable pieces — e.g. a removable helmet, interchangeable chest plates. Modular pieces get their own texture sets as needed.

$250$400 · FINAL PRICE SET IN YOUR QUOTE

VISUAL REFERENCE PENDING

ADVANCED MODULAR

Full mix-and-match: 4–6 swappable pieces with their own texture sets — helmets, armor plates, attachments.

$450$700 · FINAL PRICE SET IN YOUR QUOTE

UNLOCKS AT PREMIUM TIER

VISUAL REFERENCE PENDING

HAIR CARDS

Hand-built, game-ready card hair — the most labor-intensive add-on we offer. Priced by groom complexity, settled in your quote.

$450$900 · FINAL PRICE SET IN YOUR QUOTE

UNLOCKS AT PREMIUM TIER

VISUAL REFERENCE PENDING

BASIC ANIMATIONS

Idle / walk / run cycle set on the delivered rig.

VISUAL REFERENCE PENDING

SOURCE FILES

The Blender scene, the high-poly generated mesh, and the Substance Painter file.

VISUAL REFERENCE PENDING

FACIAL RIGGING

Full facial rig for expressions and lip-sync, ready for animation.

$350$550 · FINAL PRICE SET IN YOUR QUOTE

UNLOCKS AT PREMIUM TIER

06 · BRIEF

BUILT FOR UNREAL ENGINE 5 · DELIVERED AS A DROP-IN ASSET PACK, NOT A FULL PROJECT

HOW A BUILD RUNS

Nothing is billed until you accept a quote, and no stage moves forward without you.

01

CONFIGURE

Pick tier, specs, and add-ons. Name your characters. The estimate moves as you do.

02

QUOTE

We review the build and send a formal quote within one business day — the price we hold to.

03

DEPOSIT

Accept the scope, pay the 30% deposit, and your build joins the production queue.

04

PRODUCTION

Stills of the character, then video of the rig moving. Approve a stage to lock it, or send notes with references attached.

05

DELIVERY

Final payment unlocks a drop-in UE5 asset pack — meshes, textures, skeleton, install guide.